Monster Hunter: World släpps om några ynka veckor och här på redaktionen är vi många som ser fram emot den storstilade debuten på våra hemkonsoler. I rådande spelklimat finns det dock risk för att ett spel helt kan förstöras av mikrotransaktioner och rykten har florerat om hur det ska hanteras i Monster Hunter: World vilket har fått många att vara lite oroliga. Den oron kan du helt sudda bort från ditt närminne eftersom spelets producent, Ryozo Tsujimoto har deklarerat att mikrotransaktioner verkligen inte passar in i Monster Hunter-serien. I en intervju med Trustedreviews.com säger han:
"This is a co-op game and you're going out in up to four-people parties. The idea is that there's a harmony in the four players going out and you're going to get on well together. If you feel someone hasn't earned what they've got or they've got a better weapon just because they paid for it and you worked for yours, that creates friction.
"Even in a co-op game where it's not pay-to-win, because we're all on the same team, it's like you didn't earn that or you've got it and don't know how to use it. We don't want that for Monster Hunter. There are absolutely no plans, it's not in the game where you can get your random crate or random loot box and get a great item or great weapon. None of the stuff that affects the gameplay is even paid for; it's all cosmetic, just stuff that's a bit of fun."
Vi jublar, såklart, åt dessa val. Längtar du efter Monster Hunter: World?